Luminous Ward
HAZARD 18 +30 (master)
A burst of radiance explodes from the door.
DC 40 Thievery (master) to disable the wards or Dispel Magic (9th rank; counteract DC 38) to counteract the ward
Radiant Explosion (fire, light)
A creature touches the door
All creatures within 20 feet of the door are scorched with brilliant light, taking 20d6 fire damage (DC 40 basic Reflex save). A creature that fails this save is Blinded for 1 hour (or permanently on a critical failure).
The trap resets after 1 hour.
Pathfinder #149: Against the Scarlet TriadOGL