pf2e.fyi
From Pathfinder #149: Against the Scarlet Triad, which isn't enabled.

Luminous Ward

HAZARD 18
Stealth +30 (master)
Description A burst of radiance explodes from the door.

Disable DC 40 Thievery (master) to disable the wards or Dispel Magic (9th rank; counteract DC 38) to counteract the ward


Radiant Explosion (fire, light)
Trigger A creature touches the door

Effect All creatures within 20 feet of the door are scorched with brilliant light, taking 20d6 fire damage (DC 40 basic Reflex save). A creature that fails this save is Blinded for 1 hour (or permanently on a critical failure).
Reset The trap resets after 1 hour.
Pathfinder #149: Against the Scarlet TriadOGL