Lured to Ashes
COMPLEX HAZARD 5Each creature must attempt a DC 22 Will save (creatures outside of area B18 gain a +2 circumstance bonus to this save). On a failure, the creature is compelled to move into area B18 and be seated on one of the sofas.
Creatures who succeed at the save aren't compelled and see the room as the burnt ruin that it is. The haunt then rolls initiative.
1 Action: If there are no targets within area B18 when the haunt takes its action, it can use its Lure reaction to try to get nearby victims back inside. The haunt manifests several burning skeletal arms that reach up from the ruined floors or out of the burnt walls to claw at every creature in area B18. These creatures must attempt a DC 22 Reflex save (creatures seated on a sofa take a -2 circumstance penalty to this saving throw).
Critical Success The creature takes no damage.
Success The creature takes 1d8 fire damage.
Failure The creature takes 2d8 fire damage and gains weakness 5 to fire. This weakness persists until the creature is fully healed.
Critical Failure As failure, but 4d8 fire damage and weakness 10 to fire.