Lyzerium Bottles
HAZARD 1 +6
Five tiny glass bottles, each full of volatile green liquid, are discretely positioned around the room. Each bottle explodes when its glass is broken.
Interact action to pick up one of the five bottles.
AC 13; Fort +4, Ref +6
Hardness 1, HP 4 (BT 2); Immunities critical hits, precision
Explode
A creature steps on the bottle or the bottle becomes broken
The bottle explodes, dealing 2d8 fire damage plus 2 persistent fire damage and 2 fire splash damage to each creature sharing its square (DC 18 basic Reflex).
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