pf2e.fyi
From Pathfinder Society Scenario #6-13: All That Glitters, which isn't enabled.

Major Unstable Furniture Archway

COMPLEX HAZARD 4
Stealth +12
Description This unsteady pile of furniture is piled to the top of this usually high-ceilinged room. There looks to be some space to squeeze through to the other side, but even the slightest touch causes the stack to destabilize, and there's so much that once it begins to fall, it's difficult to stop.

Disable DC 25 Athletics to knock the pile over in a safe direction or DC 23 Thievery (trained) to carefully rearrange the furniture to a more stable configuration.

AC 15; Fort +12, Ref +5
Hardness 7, HP 34 (BT 17); Immunities critical hits, precision

Tumbling Down
Trigger A creature moves into a space adjacent to the furniture pile

Effect Part of the pile slides into a space the creature occupies, causing 2d8+5 bludgeoning damage with a DC 21 basic Reflex save. The furniture pile rolls initiative.
Routine On its initiative, the pile expands into an adjacent space, dealing creatures in that space 2d8+5 bludgeoning damage with a DC 21 basic Reflex save, pushing them into an adjacent empty space, and making that space impassable until cleared. If no adjacent empty space is available, the pile buries the creature, suffocating it. Clearing a space or pulling a creature out requires a DC 18 Athletics check.
Pathfinder Society Scenario #6-13: All That GlittersORC