Malfunctioning Perfumery (Freestanding)
COMPLEX HAZARD 22(5 actions) On its initiative, the malfunctioning perfumery takes the following five actions, in order. For each success at disabling it, the hazard loses one action. The targets for actions 2–5 are randomly chosen from creatures in the room, with no one creature being targeted more than once before all other creatures in the room have been targeted. For example, a party of 4 PCs will each be targeted by one of these actions. If just a single PC is in the room, they will be targeted by all four.
1: Crushing Notes (olfactory, poison) The malfunctioning machinery exudes a blast of concentrated and overwhelming perfume notes into area B11. Creatures in the area must attempt a DC 45 Fortitude save or become Stunned 1 (Stunned 2 on a critical failure).
2: Nozzle Spray (poison) Nozzles built into the machinery extend out to spray toxic, overwhelmingly cloying perfume in multiple directions. One randomly determined target in area B11 takes 14d6 poison damage (DC 45 basic Fortitude save).
3: Sillage (emotion, mental) A larger, more intimidating nozzle than the one utilized in the previous action extends forward and violently sprays a staggering array of different scents at a random target in the room. The overwhelming mixture of lingering scent (the perfume's sillage) causes the creature to take 10d6 mental damage (DC 45 basic Will save); on a failed save, the creature is also Slowed 1 for 1 round by the overwhelming scents.
4: Oil Spill (fire) Sparks from grinding machinery ignite a patch of spilled oil somewhere in the room—a random creature in area B11 takes 10d6 fire plus 4d6 persistent fire damage (DC 45 basic Fortitude save).
5: Boiling Beaker (emotion, mental) A pressurized beaker containing boiling fluids springs a leak, and a dislodged tube sprays disorienting, psychotropic fumes at a random creature in the room, who must then succeed at a DC 44 Will save to avoid becoming Confused for 1 round (1 minute on a critical failure).