Mask of Aroden's Guises
COMPLEX HAZARD 10 +20 (expert)
Ten masks adorn twelve stone statues.
DC 29 Religion (expert) or DC 29 Occultism or DC 31 Thievery (expert) to dismiss the magic on a single statue. Replacing the two missing masks (a mask made of or incorporating coins on the merchant statue and a mask made of any valuable fabric on the tailor statue) and succeeding at a DC 27 Religion check disarms the trap.
AC 30; Fort +20, Ref +16
Hardness 18, HP 48 (BT 24); Immunities critical hits, precision
Unmasked Statues (occult)
A creature removes the mask from a statue
The trap casts Phantasmal Killer (DC 27) against the creature, creating an image of the statue lunging forth. The trap then rolls initiative.
(3 actions) An unmasked statue casts Phantasmal Killer (DC 27 Will and DC 27 Fortitude) against a target in the room for each of the trap's actions, creating an image of the statue lunging forth. It doesn't affect the same creature more than once; if there are fewer targets than it has actions, the trap doesn't use its remaining actions. Unmasking an additional statue increases the hazard's actions by 1, and replacing a mask reduces its actions by 1.
The trap deactivates and resets 1 minute after it has no target creatures
Pathfinder #152: Legacy of the Lost GodOGL