Mechanical Jaws (3-4)
HAZARD 2 +8 (trained)
Mechanical jaws bolted to the stone beneath a camouflaged floor tile.
DC 16 Thievery (trained) on the jaw mechanism.
AC 18; Fort +11, Ref +3
Hardness 8, HP 32 (BT 16); Immunities precision, critical hits
Jaws
A creature walks on the tile.
The jaws of the trap snap shut, Striking the triggering creature. The triggering creature is Immobilized until the trap is disabled or a creature succeeds at a Athletics check to Force it Open. A creature who critically fails the check to Force it Open instead tightens the trap, dealing 2d6+6 piercing damage to the immobilized creature.
Melee Jaws +14, Damage 2d6+6 piercing
Pathfinder Society Scenario #2-13: A Gilded TestOGL