Meddler's Muddle
HAZARD 8 +18 (expert)
A rune hidden in the door's decorative carvings delivers a telepathic jolt, draining will and muddling the mind.
DC 26 Thievery (expert) to scratch out the rune without triggering a mental assault, or Dispel Magic (3rd rank; counteract DC 24) to counteract the rune
Telepathic Jolt (arcane, mental)
A creature touches the door directly or with a tool; Bypass key
The trap deals 6d10 mental damage to the triggering creature (DC 26 basic Will save). On a failure, the target is additionally Stupefied 1 for 24 hours (Stupefied 3 on a critical failure).
The trap resets after 1 minute.
Pathfinder #215: To Blot Out the SunORC