pf2e.fyi
From Pathfinder #149: Against the Scarlet Triad, which isn't enabled.

Mental Scream Trap

HAZARD 19
Stealth +33 (master)
Description A psychic scream disorients creatures in the area.

Disable DC 41 Arcana to suppress the magic or DC 41 Thievery to scratch out the ward


Psychic Screech (arcane, incapacitation, mental)
Trigger A creature enters the marked area

Effect A psychic wail affects all creatures within 10 feet of the marked area, requiring them to attempt a DC 41 Will save.

Critical Success The target is unaffected.

Success The target is Stunned 2.

Failure The target is Paralyzed for 1 round, then stunned 2 when the paralysis ends.

Critical Failure The target is paralyzed for 4 rounds. At the end of each of its turns, it can attempt a new Will save to reduce the remaining duration by 1 round, or end it entirely on a critical success.

Pathfinder #149: Against the Scarlet TriadOGL