Mental Scream Trap
HAZARD 19 +33 (master)
A psychic scream disorients creatures in the area.
DC 41 Arcana to suppress the magic or DC 41 Thievery to scratch out the ward
Psychic Screech (arcane, incapacitation, mental)
A creature enters the marked area
A psychic wail affects all creatures within 10 feet of the marked area, requiring them to attempt a DC 41 Will save.
Critical Success The target is unaffected.
Success The target is Stunned 2.
Failure The target is Paralyzed for 1 round, then stunned 2 when the paralysis ends.
Critical Failure The target is paralyzed for 4 rounds. At the end of each of its turns, it can attempt a new Will save to reduce the remaining duration by 1 round, or end it entirely on a critical success.
Pathfinder #149: Against the Scarlet TriadOGL