Mist Projector Trap
HAZARD 7 +13 (expert)
Hidden jets expel gas that quickly freezes, causing limited damage to nearby books.
DC 27 Thievery (expert) to deactivate the trap without its control key or DC 26 Crafting to create and apply a chemical that neutralizes the gas.
AC 25; Fort +17, Ref +10
Hardness 15, HP 60 (BT 30) (BT 30); Immunities critical hits, precision
Icy Mist (cold, water)
The northeast bookshelf is touched
Freezing mist fills a 30-foot cone originating from the room's northeast corner. Creatures in the area take 5d8 cold damage (DC 25 basic Fortitude). Creatures who fail or critically fail the saving throw take 2d8 persistent cold damage for up to 3 rounds. The affected area is filled with mist that functions as obscuring mist for 3 rounds.
8 hours
Pathfinder #194: Cult of the Cave WormOGL