Mud Pot
COMPLEX HAZARD 1 +8 (trained)
Solid ground gives way to a lake of bubbling mud that burns anyone who enters and routinely belches out sulfur.
DC 17 Survival (trained) to find and remove the stones blocking the flow of water to the mud pot. The water decreases the viscosity of the mud, allowing steam and sulfur to escape gradually, rather than in violent bursts, so creatures can pass through unharmed. The hazard requires two successful checks to disable. Attempting the check takes two actions.
Belch
A creature other than a sulfuric slime comes within 10 feet of the mud pot
The hazard rolls initiative as a gaseous cloud explodes out of the mud. The triggering creature takes 1d6+3 acid damage DC 17 basic Reflex
Sulfur Poisoning (poison)
DC 16 Fortitude
4 rounds
1d4 poison damage
1d6 poison damage and Sickened 1 (1 round)
2d6 poison damage and Sickened2 (1 round)
(1 action) On its initiative, the mud pot belches a cloud of sickening sulfur into the small cavern. Creatures other than sulfuric slimes within 10 feet must succeed at a DC 16 Fortitude save or be exposed to sulfur poisoning.
Pathfinder Society Scenario #3-10: Delve the Pallid DepthsOGL