Muesello's Greater Summoning Rune
COMPLEX HAZARD 5 +13 (expert)
A cloud of invisible magical sensors in a 5-foot radius surrounds an invisible wall or floor rune the size of the creature to be summoned.
DC 21 Acrobatics to approach without triggering the trap followed by DC 23 Thievery (expert) to erase the rune, or Dispel Magic (3rd rank; counteract DC 20) to counteract the rune
Summon Monster (arcane, summon)
A creature enters the cloud of magical sensors.
This trap summons a Living Landslide (PFS 3-11). The living landside rolls initiative and remains for 7 rounds, after which the spell ends and the living landside disappears. The living landside also disappears if someone disables the trap before the duration expires. The summoned living landside can use 3 actions each round and can use reactions, unlike most summoned creatures.
The trap resets each day at dawn.
Pathfinder Society Scenario #3-11: No Time for TreasonOGL