Mutated Brown Mold
HAZARD 6 +18 (expert)
This unassuming fungus leeches heat out of the air.
DC 25 Survival (trained) to safely remove the mold
AC 24; Fort +17, Ref +11
HP 54 (BT 27); Immunities critical hits, fire, precision; Weaknesses cold 15
Emit Cold (aura, cold)
10 feet. Enhanced brown mold deals 2d8+7 cold damage to nearby creatures.
Leech Warmth
Fire comes within 5 feet of the brown mold.
The brown mold expands into every square adjacent to its space. As it grows, it pulls more heat from its surroundings, dealing 4d8+14 cold damage (DC 24 basic Fortitude save) to creatures within 15 feet after it expands.
After expanding, the brown mold can't grow again for 1 day.
Pathfinder Society Special #3-98: Expedition Into Pallid PerilOGL