Nightmare Feast
COMPLEX HAZARD 15(1 action) The nightmare transitions from directly chewing on the creatures in the area to compelling them to feed for themselves. Each round on the nightmare's turn, all creatures within 30 feet of the nightmare's epicenter must attempt a DC 36 Will save with the following results.
Critical Success The creature is unaffected.
Success The nightmare causes a momentary change to the creature's appearance, causing its jaws to take on a frightening, fanged appearance and filling the creature's mind with distracting, unsettling hunger that cause them to become Off-Guard until the start of the nightmare feast's next turn.
Failure The creature becomes Confused until the start of the nightmare feast's next turn and gains a +30 bite (magical) that deals 3d12+10 slashing damage plus 2d6 persistent bleed damage on a hit. The creature favors this bite Strike when the confusion drives them to attack.
Critical Failure As failure, but the creature also becomes Quickened and can use the extra action to make bite Strikes.