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From Pathfinder #184: The Ghouls Hunger, which isn't enabled.

Night's Breath Trap

HAZARD 14
Stealth +28 (master)
Description The night giant mummy unfolds its arms and leans forward to exhale a blast of gray mist and shrieking spirits into the room.

Disable DC 33 Thievery to "blind" the statue so that it cannot notice any who approach, DC 35 Occultism to redirect and expend the trap's occult energies harmlessly, or Dispel Magic (7th rank, counteract DC 32) to counteract the trap.

AC 33; Fort +28, Ref +22
Hardness 22, HP 90 (BT 45); Immunities critical hits, precision

Night's Breath (emotion, fear, illusion, mental, occult)
Trigger A Small or larger creature in area A2 moves within 15 feet of the secret door to the north or the double door to area A5

Effect The mummy exhales a blast of gray mist into the room that imparts an overwhelming sense that night itself is consuming all thought. The trap deals 12d6 mental damage to all creatures in area A2, who each must attempt a DC 36 Will saving throw.

Critical Success The creature is unaffected.

Success The creature takes half damage and is Frightened 1.

Failure The creature takes full damage, is Frightened 2, and is Fleeing for as long as they remain frightened.

Critical Failure The creature takes double damage, is Frightened 3, and is fleeing for as long as they remain frightened.

Reset The trap resets during the following round, after which it can be triggered again.
Pathfinder #184: The Ghouls HungerOGL