Obscured Pitfalls
HAZARD 2 +8 Either DC 18 or 0 if the eyes covering an area that obscures a pitfall are destroyed.
A layer of disembodied eyes obscures a pitfall in the floor that's either deep enough for a human to fall into, or narrow enough to cause a painful fall.
This hazard can't be disabled, merely avoided.
Pitfall
A creature walks into a large pit's square;
The triggering creature falls into the pit but can attempt a DC 18 Reflex save to Grab an Edge to avoid falling. On a failure, a creature falls 20 feet into an eye-filled pit. The eyes cushion the fall so the 20-foot fall inflicts only 5 bludgeoning damage, but they also completely obscure vision; a character is effectively blind as long as they remain in the pit. The walls of the pit are slick, though a character can Climb them with a successful DC 25 Athletics check.
Trip
Pathfinder Adventure: Crown of the Kobold KingOGL