pf2e.fyi
From Pathfinder #181: Zombie Feast, which isn't enabled.

Ostovite Nest

COMPLEX HAZARD 2
Stealth +11 (trained)
Description A nest of bones resembling an ant hill contains countless miniscule scavenger vermin with vicious, acid-dripping mandibles.

Disable DC 18 Athletics (trained) to topple the mound and destroy it

AC 18; Fort +11, Ref +5
Hardness 7, HP 30 (BT 15); Immunities acid, critical hits, precision; Weaknesses area damage 5, bludgeoning 5, splash damage 5

Skittering Surge
Trigger A creature comes within 15 feet of the nest

Effect A mass of skittering ostovite hatchlings crawls all over the nest, spewing acid in all directions. Each creature within 30 feet of the nest takes 1d10+4 acid damage (DC 18 basic Reflex). A creature who fails the save also takes 1 persistent acid damage. The hazard then rolls initiative.
Ranged Acid Spew +11 (range increment 30 feet), Damage 1d10+4 acid
Routine (1 action) The hazard makes an acid spew Strike against the nearest creature.
Reset The hazard deactivates if there are no targets for its acid spew at the start of its turn. The hatchlings return to the nest, and the hazard resets. If damaged but not destroyed, the nest recovers 1d6 healing Hit Points per hour as the hatchlings repair it.
Pathfinder #181: Zombie FeastOGL