Paralysis Trap
HAZARD 8 +12 (trained)
Magical symbols carved in the doorframe magically ward this door; anyone attempting to pick the lock is Paralyzed and wracked with pain. Disabling or breaking the trap does not disable or break the lock.
DC 28 Thievery (expert) to scratch out the magical symbols, DC 28 Arcana (expert) to safely siphon the magical energy, or Dispel Magic (4th rank; counteract DC 26)
Bypass Anyone other than Mirida turns the door handle three times to the right and once to the left in quick succession.
Debilitating Pain
A creature tries to unlock or Pick the Lock
The trap deals the triggering creature 2d10+11 mental damage (nonlethal) (DC 30 basic Will save) and 1d6 persistent mental damage (nonlethal). A creature that fails their save is additionally Paralyzed for as long as they suffer the persistent mental damage.
The trap automatically resets. It doesn't reset if the trap is disabled.
Pathfinder #215: To Blot Out the SunORC