Phantom Jailer
HAZARD 3 +10 (trained) to notice the manacles twitch
A spirit appears and arrests the creature by clamping manacles around their wrists.
DC 18 Athletics to seize the manacles from the spirit, DC 19 Intimidation (trained) to order the spirit to stand down, or DC 20 Occultism to exorcise the spirit
AC 10
HP 10 (BT 5)
Capture
A creature touches the manacles
The spirit attempts to lock the manacles around the triggering creature's wrists. The triggering creature must attempt a DC 23 Reflex save.
Critical Success The creature is unaffected.
Success The spirit loosely places manacles around the creature's wrists. Removing the manacles requires a single action.
Failure The spirit clamps the manacles around the creature's wrists but fails to lock them. The creature is Off-Guard and Clumsy 1 until the manacles are removed as a 3-action activity.
Critical Failure The spirit clamps the manacles around the creature's wrists and locks them. The creature is off-guard and clumsy 1 until the manacles are removed (Escape, simple lock).
1 day
Pathfinder Book of the DeadOGL