Phantom Mold
HAZARD 2 +8 (expert)
A burst of pale gray spores sprays into the air.
DC 18 Survival to remove the mold without triggering the spores
AC 15; Fort +11, Ref +5
HP 30 (BT 15); Immunities critical hits, precision
Spore Burst
The moldy books are moved or the mold takes any damage;
All creatures within 10 feet of the mold patch are exposed to phantom mold spores.
Phantom Mold Spores (inhaled, poison)
Any penalties to Perception from this poison persist for 1 hour after the poison's duration ends (this effect can be removed before then by any effect that neutralizes poison);
DC 18 Fortitude;
4 rounds;
1d6 poison damage;
1d6 poison damage, and the victim takes a -1 status penalty on visual Perception checks as strange shadows and flittering movement appear in their peripheral vision;
as stage 2, but a -2 status penalty.
Pathfinder Adventure: Crown of the Kobold KingOGL