Pharaoh's Ward
HAZARD 7 +15 (expert)
A curse is imbued on an entryway's threshold.
DC 27 Thievery (master) to painstakingly remove the lintel without triggering the magic, or Dispel Magic (4th rank; counteract DC 25) to counteract the rune
Curse the Intruders (curse, divine)
The seal on the tomb is broken from the outside.
Each living creature within 60 feet must succeed at a DC 23 Will save or be subjected to the pharaoh's curse. A cursed creature takes a -2 status penalty to Fortitude saves, and any natural or magical healing it receives is halved. The curse remains until removed by Cleanse Affliction or similar magic.
The trap resets when the door is shut.
Pathfinder GM CoreORC