Pit of Lives Lost (3-4)
HAZARD 4 +12 (expert)
The spout trickling blood, sludge, and offal begins to draw upon your life energy, increasing the flow and spreading an even fouler smell within the chamber.
DC 20 Occultism or DC 20 Religion (trained) to counteract the fell energies drawing in life force to power this strange charnel flow or DC 23 Thievery (trained) to disable the spout, stopping the flow at its source.
AC 21; Fort +14, Ref +8
Hardness 12, HP 50 (BT 25) BT 25; Immunities critical hits, precision
Charnel Flow
A creature moves adjacent to the pit
The remnants of a soul cage ritual draw upon the life energy of all living creatures in areaA4 as well as the 10-foot hallway leading to the room. Each living creature in those areas must attempt a DC 21 basic Fortitude save as the flow of vile liquid saps their very essence. The pull is more intense on more powerful creatures, dealing 1d6 void damage per level the creature has.
Critical Success The creature is unaffected.
Success The creature takes half damage.
Failure The creature takes full damage. Additionally, they are Sickened 1 and cannot reduce the condition's value for 1 minute.
Critical Failure The creature takes double damage. Additionally, they are sickened 1 and cannot reduce the condition's value until they leave the Nether Cathedral.
1 hour
Pathfinder Society Quest #15: In the Footsteps of HorrorOGL