Planar Cracks (5-6)
COMPLEX HAZARD 5(1 action) A surge of energy strikes a random non-mephit creature in the foyer. Roll 1d4 to determine the element of the energy surge.
1-Energy from the Plane of Air: the creature takes 2d8 electricity damage (DC 22 basic Reflex save); on a failure, the creature is pushed back 10 feet toward the entryway. The hazard gains the air and electricity traits for this round.
2-Energy from the Plane of Earth: the creature takes 2d8 bludgeoning damage (DC 22 basic Reflex save); on a failed save, the creature is knocked Prone. The hazard gains the earth trait for this round.
3-Energy from the Plane of Fire: the creature takes 2d8+7 fire damage (DC 22 basic Reflex save). The hazard gains the fire trait for this round.
4-Energy from the Plane of Water: the creature takes 2d8 cold damage (DC 22 basic Reflex save); on a failed save, the creature's lungs fill with water, making them Sickened 1. The hazard gains the cold and water traits for this round.