Planar Tear
COMPLEX HAZARD 20The rift pulls creatures within 500 feet toward it. The rift can pull any creature, regardless of its size. Creatures in the area must attempt a DC 45 Fortitude or DC 45 Reflex save (the creature's choice) to resist the effects of this pull or attempt to grab something to avoid getting pulled.
Critical Success The creature resists the pull and doesn't move toward the rift.
Success The creature is moved 25 feet toward the rift.
Failure The creature is moved 50 feet toward the rift.
Critical Failure The creature is moved 100 feet toward the rift. The harsh pull causes the creature to take 10d6 bludgeoning damage.
If a creature is directly beneath the rift when the rift pulls it, the creature instead attempts a DC 50 Fortitude or DC 50 Reflex save (the creature's choice) to avoid being pulled into the rift. On a failure, the creature is pulled up into the rift and thrown to a random point on the plane on the other side.