Poisoned Dart Gallery
COMPLEX HAZARD 8 +16 (expert) or DC 31 Perception (master) to notice the control panel
Countless holes to launch poison darts from line a long hallway with a hidden control panel on the far end.
DC 21 Thievery (expert) on the control panel deactivates the trap.
AC 27; Fort +13, Ref +17
Hardness 14, HP 56 (BT 28) to destroy the control panel and disable the trap; Immunities precision, critical hits
Dart Volley
A creature enters the hallway or ends its turn in the hallway
The trap makes a poisoned dart Strike against the triggering creature, then rolls initiative.
Continuous Barrage
A creature within the active gallery finishes an action
The trap makes a poisoned dart Strike against the triggering creature.
Flesset Poison (poison)
Melee Poisoned Dart +21, Damage 3d4 piercing plus Flesset Poison
No multiple attack penalty
(1 action) The trap launches one dart against every creature in the gallery as 1 action. Because it launches darts continuously, the trap can also use the Continuous Barrage free action (see below) to launch darts at each creature during that creature's turn.
The trap deactivates and resets after 1 minute.
Pathfinder GM CoreORC