pf2e.fyi
From Pathfinder Society Special #3-99: Fate in the Future, which isn't enabled.

Poisoned Dart Trap (3-4)

HAZARD 3
Stealth +10 (trained)
Description Magical motion sensors detect when a creature enters the chamber.

Disable DC 23 Thievery (trained) to disable the pressure plate

AC 19; Fort +12, Ref +6
Hardness 10, HP 44 (BT 22); Immunities critical hits, precision

Dart Volley (attack)
Trigger A creature steps on the pressure plate

Effect A poisoned dart shoots at the triggering creature.
Graveroot (poison)
Saving Throw DC 19 Fortitude
Maximum Duration 4 rounds
Stage 1 1d10 poison damage (1 round)
Stage 2 1d12 poison damage and Stupefied 1 (1 round)
Stage 3 2d6 poison damage and Stupefied 2 (1 round)
Melee Dart +16, Damage 1d4+3 piercing plus Graveroot
Reset The trap resets after 2 rounds. After 5 total attacks, it runs out of poisoned darts.
Pathfinder Society Special #3-99: Fate in the FutureOGL