pf2e.fyi
From Pathfinder Adventure Path: Hellbreakers, which isn't enabled.

Practice Guard's Grasp

HAZARD 4
Stealth +13 (trained)
Description A spring-loaded net fires from the dummy, then is pulled tightly back in with magnets.

Disable DC 18 Thievery (trained) to jam the net or DC 25 Athletics to knock the dummy over

AC 18; Fort +14, Ref +8
Hardness 12, HP 48 (BT 24); Immunities critical hits, precision

Got You!
Trigger A creature moves adjacent to the trap

Effect The creature must attempt a DC 23 Reflex save or be Grabbed (Restrained on a critical failure). The DC to Escape is Escape, or the net can be cut by doing 6 acid, fire, or slashing damage to it.
Pathfinder Adventure Path: HellbreakersORC