Precarious Pile
HAZARD 2 -1
This dangerously unsteady pile of miscellaneous goods stands 7 feet high and 10 feet wide
DC 15 Thievery to carefully excavate a path through the wall without upsetting its balance
DC 17 Athletics to hold up any unstable portions
AC 16; Fort +10, Ref +2
Hardness 5, HP 25 (BT 12); Immunities critical hits, precision
Collapse
A creature attempts to climb or remove an object from the wall or the wall suffers a forceful impact
The wall collapses, dealing 2d8 bludgeoning damage to creatures on it or within 10 feet of it. A creature that succeeds at a DC 18 Reflex save takes half damage and rolls out of the way in a random direction. On a critical success, they take no damage and can choose the direction.
Pathfinder Adventure: Little Trouble in Big AbsalomOGL