pf2e.fyi
From Pathfinder Society Scenario #1-15: The Blooming Catastrophe, which isn't enabled.

Raging Forest Fire

COMPLEX HAZARD 1
Stealth -10 Initiative modifier is +5
Description A fire engulfs a 10-foot-by-10-foot section of forest, then spreads on each of its turns.

Disable

A successful DC 15 Athletics, DC 15 Nature, or DC 15 Survival check from an adjacent square is sufficient to smother one 5-foot-square of fire; each attempt is an Interact action. Dousing the flames automatically extinguishes one or more sections of fire, with no check. Water typically clears a 5-foot square if the amount is small (such as that from Create Water or Hydraulic Push). Larger amounts of water, such as a full bucket, typically douse a 10-foot-by-10-foot area (or 4 squares in some other shape). Throwing a bucket of water on flames requires an Interact action. A Waterskin doesn't contain enough water to put out even 1 square of fire.

Cold can also put out fire, but only if the cold can affect an area; cold is usually less effective than water, so a Frost Vial typically puts out only 1 square of fire, and Ray of Frost is ineffective.


AC 10
HP 10 (BT 5)
Routine On its turn, the fire spreads into a number of additional squares equal to half the number of squares the fire currently occupies, minimum 1 square. The GM determines the squares the fire spreads into. Any creature that ends its turn next to the flames takes 1d6 fire damage, and any creature within the flames takes 4d6 fire damage (DC 15 basic Reflex save for both). A creature can take damage from flames only once per round.
Pathfinder Society Scenario #1-15: The Blooming CatastropheOGL