pf2e.fyi
From Pathfinder #153: Life's Long Shadows, which isn't enabled.

Raving Spirit

COMPLEX HAZARD 11
Stealth +10 (expert) or DC 30 Perception (master) to detect the spiritual nexus
Description The restless spirit of Currew raves against his tormentors when someone enters his room.

Disable DC 30 Intimidation (expert) to quiet the spirit for 1 round, or DC 32 Religion (master) to exorcise it


Raving Diatribe (death, emotion, fear, illusion, mental, occult)
Trigger A creature remains in area B3 for longer than 1 round

Effect Each creature in the sealed room is targeted by Nightmare (DC 30 Will save). The haunt counts as having met the targets. It then rolls initiative.
Routine (2 actions) The haunts casts Phantasmal Killer (DC 30 Will save and DC 30 Fortitude save for critical failure) on a random creature who can see Currew's bed (it can even target creatures outside of area B3, so long as the target can see the bed). Everyone affected by the phantasmal killer sees the same image: a sickly old man lies in the bed, screaming and ranting about his guilt, shame, and eventual death.
Reset The haunt grows quiet and resets 1 minute after no creatures are in area B3.
Pathfinder #153: Life's Long ShadowsOGL