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From The Dead God's Hand, which isn't enabled.

Releasing Laibuson

COMPLEX HAZARD 7
Stealth +20 (expert)
Description Five colorful gemstones circle the glass barrier separating the PCs from the quartermaster. Careful manipulation of the gems, which can be turned like knobs, might overload one or more of them.

Disable DC 27 Arcana or DC 27 Occultism or DC 30 Thievery on the circle of gemstones to deactivate one gemstone, extinguishing its glow. A critical success on the check deactivates two gemstones, while a failure triggers the trap and a critical failure not only triggers the trap but resets a previously disabled gemstone. When all five gemstones are deactivated or destroyed, the trap becomes inert, releasing Laibuson.

AC 28; Fort +18, Ref +12
Hardness 15, HP 30 (BT 15); Immunities object immunities, critical hits, precision

Customer Feedback (arcane, mental)
Trigger A creature damages any of the gemstones or fails a check while attempting to Disable one

Effect A colorful arc of energy leaps from the glowing gems to surround Laibuson and the triggering creature, causing 4d8 mental damage (DC 25 basic Will save) to each. The trap then rolls initiative.
Routine (1 action; arcane, mental) On its turn, the trap continues to antagonize Laibuson and one randomly determined PC, causing 4d8 mental damage (DC 25 basic Will save) to each. On a critical failure, the creature also becomes Stupefied 1 for the remainder of this vision.
Reset The trap deactivates if a round passes without any attempts to disable or damage the gems, then resets and can reactivate again immediately.
The Dead God's HandORC