pf2e.fyi
From Pathfinder Society Scenario #1-01: The Absalom Initiation, which isn't enabled.

Rending Hands

HAZARD 4
Stealth +13 (trained) to hear the scratching beneath the floorboards
Description Illusory hands tear from the floorboards, clawing at their victim's legs and leaving real wounds.

Disable DC 20 Religion (trained) to exorcize the spirits


Rending Hands (divine, illusion, mental)
Trigger A creature passes through area C2 for the second time in 24 hours.

Effect Phantasmal rotting hands burst out from the floor under the target, tearing into their legs. The hands' appearance varies based on the reason for the haunting (see the table below).

The hands deal 4d6+10 slashing damage and 4d6 bleed (DC 21 basic Will save). If a creature takes any damage from the haunt, the claws leave rending wounds on the target's legs, reducing their land Speed by 10 feet (minimum 5 feet) until the target is restored to its maximum HP.

OwnersHaunt Manifestations
Archdevil WorshippersScent of brimstone and sound of chanting in Infernal (a PC who understands Infernal or succeeds at a DC 10 Religion, Hell Lore, or Mephistopheles Lore check recognizes the chanting as a prayer to Mephistopheles)
Soulbound DollmakersFlesh flaking off the rotting hands reveals smooth porcelain underneath (a PC who succeeds at a DC 10 Crafting or DC 10 Occultism check recognizes the craftsmanship as that of soulbound dolls)
Alchemical ExperimentersA chemical scent overpowers the rot, and precise surgical cuts can be seen on the arms (a PC who succeeds at a DC 10 Crafting or DC 10 Medicine check realizes both are medical but unnecessary)
SlaversThe hands still wear heavy manacles around the wrists
Crime LordsThe hands are tattooed and some are cleanly missing fingers (a PC who succeeds at a DC 10 Society or Underworld Lore check recognizes these as marks of gangs active before the earthquake)
Misguided PharasminsA scent of incense lingers as the haunt vanishes (a PC who succeeds at a DC 10 Religion or Pharasma Lore check recognizes the scent from Pharasmin funerals)
Reset The underlying spirits remain, resetting the haunt every midnight, until the true story of what happened here becomes public.
Pathfinder Society Scenario #1-01: The Absalom InitiationOGL