Repeater Crossbow Trap
COMPLEX HAZARD 5 +13 (trained)
A pressure plate in the hallway floor releases a latch, causing a ceiling panel to drop down. A +1 striking heavy crossbow contained in a steel box sprays bolts at any creatures in the hallway.
DC 20 Thievery (Expert) or DC 20 Crafting (Trained) to disengage the reloading mechanism; the trap can also be disabled by the switch in area F2
AC 22; Fort +15, Ref +9
Hardness 12, HP 50 (BT 25); Immunities critical hits, precision
Auto-Bolter
An object or creature weighing at least 25 pounds steps on the pressure plate at the south end of the hallway
A +1 striking heavy crossbow encased in a steel box drops from the ceiling and fires. The repeater crossbow trap Strikes a random creature in the hallway. The trap then rolls initiative.
Melee Heavy Crossbow +16 (agile, reload 2), Damage 2d10+4 piercing
(3 actions) The repeater crossbow trap reloads (2 actions) then Strikes a random creature in the hallway.
The trap runs out of ammo after it fires 5 bolts; it must be manually reloaded.
Pathfinder #178: Punks in a Powder KegOGL