Repelling Surge
HAZARD 9 +20 (master)
A shockwave of energy surges out from the room's center.
DC 29 Arcana (expert) to fool the wards, DC 31 Thievery (master) to disable the wards, or Dispel Magic (5th rank; counteract DC 28) to counteract the wards
Repel (arcane, force)
A creature that isn't a Rivethun practitioner enters the room
The trap deals 5d4+12 force damage to the triggering creature (DC 32 basic Fortitude save). On a failed save, they're additionally knocked back 10 feet.
Automatic
Pathfinder #195: Heavy is the CrownOGL