Rushing Wind
COMPLEX HAZARD 2 +7 (trained) to detect the change in pressure
A raging wind sucks creatures in the area toward the aiudara.
DC 20 Arcana (trained) or DC 20 Thievery (trained) to recognize what's happening and craft a patch to block air from escaping through the portal
Gale
The aiudara appears here on Eox
A jet of wind pulls creatures caught between the worlds toward the archway. The hazard rolls initiative.
(1 action) The hazard uses its action to suck each creature (except the cairn wight) toward the aiudara. Each affected creature must attempt a DC 18 Fortitude save.
Success The creature is unaffected.
Failure The creature is pulled 5 feet toward the aiudara and is Stunned 1. If the creature is already adjacent to the aiudara, it doesn't move but is Stunned 2.
Critical Failure The creature is pulled 10 feet toward the aiudara, falls Prone, and is stunned 1. If the creature is already adjacent to the aiudara, it doesn't move but falls prone and is stunned 2.
Pathfinder Adventure Path: GatewalkersORC