Scroll Shock Trap
COMPLEX HAZARD 9 +17 (expert) or DC 29 Perception (expert) to spot the control panel
Five scroll symbols shoot electricity bolts around the room.
DC 25 Thievery (expert) or Dispel Magic (3rd rank; counteract DC 24)
DC 29 Thievery (master) to disable the entire trap from the hidden control panel beneath the central slab.
AC 28; Fort +21, Ref +15
Hardness 16, HP 64 (BT 32) See Symbol and Panel Stats; Immunities critical hits, precision; Resistances electricity 15
Symbol Stats (Each)
Hardness 16
HP 64 (BT 32)
Resistances Electricity 15
Immunities Critical Hits, Object Immunities, Precision Damage
Control Panel Stats
Hardness 18
HP 72 (BT 36)
Resistances Electricity 15
Immunities Critical Hits, Object Immunities, Precision Damage
Reactive Charge (arcane)
A creature without an Aspis Consortium badge approaches within 5 feet of a slab
Both double doors leading out of the room shut and lock. While the trap is active, the doors must be battered open (Hardness 18; Panel HP 72 [BT 36]; DC 29 Athletics to Force Open). The closest symbol to the triggering creature shoots an electricity bolt attack at it. The trap then rolls initiative.
Melee Electrical Bolt +21, Damage 1d6+2 electricity plus 1d6 electricity
No multiple attack penalty
(5 actions) Each disabled symbol reduces the trap's number of actions by 1.
For each of its actions, a different symbol shoots an electricity bolt at a random creature in the room. The trap doesn't take multiple attack penalties.
The trap deactivates 1 round after it has no target creatures and resets after 1 minute.
Pathfinder Adventure: The SlitheringOGL