pf2e.fyi
From Pathfinder Adventure: The Slithering, which isn't enabled.

Scroll Shock Trap

COMPLEX HAZARD 9
Stealth +17 (expert) or DC 29 Perception (expert) to spot the control panel
Description Five scroll symbols shoot electricity bolts around the room.

Disable

DC 25 Thievery (expert) or Dispel Magic (3rd rank; counteract DC 24)

DC 29 Thievery (master) to disable the entire trap from the hidden control panel beneath the central slab.


AC 28; Fort +21, Ref +15
Hardness 16, HP 64 (BT 32) See Symbol and Panel Stats; Immunities critical hits, precision; Resistances electricity 15

Symbol Stats (Each)

Hardness 16

HP 64 (BT 32)

Resistances Electricity 15

Immunities Critical Hits, Object Immunities, Precision Damage

Control Panel Stats

Hardness 18

HP 72 (BT 36)

Resistances Electricity 15

Immunities Critical Hits, Object Immunities, Precision Damage

Reactive Charge (arcane)
Trigger A creature without an Aspis Consortium badge approaches within 5 feet of a slab

Effect Both double doors leading out of the room shut and lock. While the trap is active, the doors must be battered open (Hardness 18; Panel HP 72 [BT 36]; DC 29 Athletics to Force Open). The closest symbol to the triggering creature shoots an electricity bolt attack at it. The trap then rolls initiative.
Melee Electrical Bolt +21, Damage 1d6+2 electricity plus 1d6 electricity

No multiple attack penalty

Routine

(5 actions) Each disabled symbol reduces the trap's number of actions by 1.

For each of its actions, a different symbol shoots an electricity bolt at a random creature in the room. The trap doesn't take multiple attack penalties.

Reset The trap deactivates 1 round after it has no target creatures and resets after 1 minute.
Pathfinder Adventure: The SlitheringOGL