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Scythe Blades

HAZARD 4
Stealth +13 (trained)
Description Two blades, each hidden in a 15-foot-long ceiling groove, are both connected to a trip wire.

Disable DC 21 Thievery (trained) to disable each blade

AC 21; Fort +12, Ref +8
Hardness 11, HP 44 (BT 22); Immunities critical hits, precision

Falling Scythes
Trigger The trip wire is pulled or severed.

Effect Both blades swing down, each one Striking all creatures under the ceiling grooves.
Melee Scythe +17 (deadly d12), Damage 2d12+4 slashing

No multiple attack penalty

Reset The trap resets after 15 minutes.
Pathfinder GM CoreORC