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From Pathfinder Society Scenario #1-16: The Perennial Crown Part 1, Opal of Bhopan, which isn't enabled.

Season's Toll (3-4)

COMPLEX HAZARD 4
Stealth +12 (expert)
Description Arcs of primal energy emerge from the L-shaped stone wall at the center of each alcove.

Disable

DC 25 Crafting or DC 25 Thievery (expert) to rig up a dummy or other object to distract one of the trap's sensors, or

DC 23 Nature (trained) to temporarily befuddle one of the sensors with knowledge of primal magic.

Alternatively, inserting the correct key into an alcove's keyhole disables that alcove's sensor.



Season's Toll (primal)
Trigger A creature enters one of the four alcoves

Effect The trap rolls initiative.
Routine

(4 actions) The trap loses one action per magical sensor disabled. On its initiative, the trap uses each of its actions to target one creature adjacent to or within an alcove with a negative effect that corresponds to the season opposite the one depicted on the alcove's murals (DC 24 Fortitude to resist). For the purposes of this trap, creatures who are within an alcove's landscape count are within that alcove. The trap can target only one creature per alcove per round.


Spring Alcove (death) The decay of late autumn takes hold of the target.

  • Critical Success The trap has no effect.
  • Success The target takes 2d6 void damage.
  • Failure The target takes 4d6 void damage.
  • Critical Failure The target takes 4d6 void damage and 1d6 persistent void damage. Effects that use vitality energy, such as the Heal spell, automatically end this persistent damage.

Summer Alcove (cold) Winter's bitter chill descends on the target.

  • Critical Success The trap has no effect.
  • Success The target takes 2d6 cold damage.
  • Failure The target takes 4d6 cold damage.
  • Critical Failure The target takes 4d6 cold damage;and is Enfeebled 1 for 1 hour.

Autumn Alcove (poison) Poisonous springtime pollen sprays at the target.

  • Critical Success The trap has no effect.
  • Success The target takes 2d6 poison damage.
  • Failure The target takes 4d6 poison damage.
  • Critical Failure The target takes 4d6 poison damage and is Drained 1.

Winter Alcove (fire) Heat greater than the hottest summer afternoon engulfs the target.

  • Critical Success The trap has no effect.
  • Success The target takes 2d6 fire damage.
  • Failure The target takes 4d6 fire damage.
  • Critical Failure The target takes 4d6 fire damage and is Dazzled for 1 hour.
Reset The trap is powered by the Eternal Bloom. It resets after 5 minutes, at which time the doors to the vault slam shut once again.
Pathfinder Society Scenario #1-16: The Perennial Crown Part 1, Opal of BhopanOGL