Seismic Spears Trap
HAZARD 19 +33 (master)
Lines of searing lava lance through the area, causing targets to shake as if caught in an earthquake and potentially become petrified.
DC 43 Thievery (master) to disable the wards or Dispel Magic (9th rank; counteract DC 38) to counteract the ward.
Cataclysmic Rain (arcane, earth, fire)
A creature enters the marked area
Fiery spears make one Strike against each living creature within 5 feet of the marked area.
Personal Quake
Melee Seismic Spear +40, Damage 3d10+10 fire plus 3d10+10 piercing plus Personal Quake
No multiple attack penalty
The trap resets after 1 minute.
Pathfinder #149: Against the Scarlet TriadOGL