Serpent Ward
HAZARD 7 +15 (expert)
Illusionary snakes erupt from the trapped door, inflicting a venomous curse on intruders.
DC 26 Thievery (expert) or DC 24 Occultism (expert) to deactivate the magical trigger
Curse the Intruders (curse, illusion, occult)
The trapped door is opened other than by a serpentfolk
Hissing, illusionary snakes leap from the door. Each living creature within 30 feet is subjected to the curse of potent poison. If a living creature opened the door, that creature must roll its saving throw against the curse twice and take the worse result (this is a misfortune effect).
Curse of Potent Poison (uncommon, curse, magical) CURSE 5
This curse magically speeds poison through your body.
DC 20 Will
You take a -1 status penalty to Fortitude saves and you gain weakness 3 to poison (if you already have weakness to poison, increase it by 3). The curse remains until removed by Cleanse Affliction or similar magic.
Effect: Curse of Potent Poison
Pathfinder #170: Spoken on the Song WindOGL