Shadow Guards
COMPLEX HAZARD 2 +11 (trained) to notice the runes concealed among the drawings
Shadowy caricatures of elves peel themselves from the floor and attack everyone in the room.
DC 16 Acrobatics to move through the room without touching any of the runes, followed by DC 18 Thievery (trained) to carve them out of the wood without triggering them; or Dispel Magic (1st rank; counteract DC 16) to counteract the runes
AC 18; Fort +11, Ref +11
Hardness 8, HP 32 (BT 16)
Shadow Rush
A creature enters the room
After waiting 1 round, the trap animates its shadowy stick figures and makes a painted spear Strike against each creature in the room. The trap rolls initiative.
Melee Painted Spear +11, Damage 1d10+4 piercing
(1 action) The drawings stab at each character in the room with spears drawn from sharp lines.
The trap deactivates and resets after 1 minute. The drawings cannot pursue characters out of the room.
Pathfinder Adventure Path: GatewalkersORC