pf2e.fyi
From Pathfinder Adventure Path: Gatewalkers, which isn't enabled.

Shadow Guards

COMPLEX HAZARD 2
Stealth +11 (trained) to notice the runes concealed among the drawings
Description Shadowy caricatures of elves peel themselves from the floor and attack everyone in the room.

Disable DC 16 Acrobatics to move through the room without touching any of the runes, followed by DC 18 Thievery (trained) to carve them out of the wood without triggering them; or Dispel Magic (1st rank; counteract DC 16) to counteract the runes

AC 18; Fort +11, Ref +11
Hardness 8, HP 32 (BT 16)

Shadow Rush
Trigger A creature enters the room

Effect After waiting 1 round, the trap animates its shadowy stick figures and makes a painted spear Strike against each creature in the room. The trap rolls initiative.
Melee Painted Spear +11, Damage 1d10+4 piercing
Routine (1 action) The drawings stab at each character in the room with spears drawn from sharp lines.
Reset The trap deactivates and resets after 1 minute. The drawings cannot pursue characters out of the room.
Pathfinder Adventure Path: GatewalkersORC