Shadow Hooks
HAZARD 21 +40 (legendary)
Hooks of solidified shadow extend from the walls, hook into creatures, and pull, tearing them open.
DC 50 Thievery (legendary) to disable the trap's sensors
Tearing Hooks (cold, shadow)
A creature reaches the hall's midpoint
The trap attempts a shadow hook Strike against each creature in the hall. On a critical hit, a creature additionally takes 1d10 bleed damage.
Melee Shadow Hook +43, Damage 6d10+48 piercing plus 2d10 cold
Pathfinder #186: Ghost King's RageOGL