pf2e.fyi
From Pathfinder Society Scenario #4-14: Shattering Golden Chains, which isn't enabled.

Shaitan Tactics (3-4)

COMPLEX HAZARD 1
Stealth +9 (trained)
Description The shaitan observes the area from a distance, observing the battlefield as a game board. The ground trembles in response to the genie's enthusiasm.

Disable DC 20 Arcana (trained) or DC 20 Nature (trained) to contest the shaitan's control (requires two successes).


Opening Move
Trigger The shaitan sees a non-genie creature threatening an ally

Effect The trap rolls initiative and the shaitan takes control of the floor in A3, making it difficult terrain for hostile creatures while the trap is active.
Routine (2 actions) On each of the trap's actions, the trap either moves a willing creature on the ground up to 30 feet without provoking reactions or makes a hostile creature on the ground Off-Guard for 1 round on a failed DC 20 Acrobatics check or DC 20 Reflex save.
Reset The trap deactivates and resets once all hostile creatures leave A3 or surrender.
Pathfinder Society Scenario #4-14: Shattering Golden ChainsOGL