Shining Shooting Sphere
COMPLEX HAZARD 5 +23 (expert) to notice the floor sensor; DC 0 to notice the sphere
A gilded armillary sphere spins in place, shooting jeweled stars and planets at intruders.
DC 21 Thievery (expert) to disable the sphere from rotating or Dispel Magic (3nd rank; counteract DC 23) to remove the enchantment.
AC 22; Fort +15, Ref +9
Hardness 14, HP 50 (BT 25); Immunities critical hits, precision
Orbital Spin
A creature moves within 10 feet of the sphere, stepping on the floor sensor
The sphere rotates and the trap rolls initiative.
(1 action) A jeweled planet shoots from the sphere, targeting a random creature within 30 feet. The creature takes 2d8+7 bludgeoning damage (DC 22 basic Reflex save).
The trap deactivates and resets if 1 minute passes without any creature moving within range of its sensor.
Pathfinder Society Scenario #5-19: Demonic AfterpartyOGL