Shuffling Hall
HAZARD -1 +5
Four pressure plates along this mirrored hall rotate vertically when stepped on, sending a creature on the pressure plate tipping into an adjacent featureless room while simultaneously replacing the pressure plate and walls in the hall. Each pressure plate dumps creatures into a different room.
DC 12 Thievery to deactivate one pressure plate
AC 18; Fort +2, Ref +5
Hardness 4, HP 12 (BT 6)
Flip
A creature steps on a pressure plate
The floor and adjoining wall rotate up and over on a central axle, tipping the triggering creature into an adjacent featureless room and simultaneously replacing the pressure plate and wall with another set on the same axle. The triggering creature is pushed into an adjoining room, takes 1d8 bludgeoning damage, and lands Prone. A creature who succeeds at a DC 19 Reflex save takes no damage and rolls out of the way of the trap, returning to the space they were in before stepping on the pressure plate.
The trap resets after 1 round.
Pathfinder Dark Archive (Remastered)ORC