Sickle Blade
HAZARD 3 +10 (trained)
A skeletal arm holding a sickle is concealed in the ceiling and connected to a mechanism in the sliding door below it.
DC 20 Thievery (trained) on the door frame or ceiling groove, or Interact to operate a lever on the opposite side of the door (in areas D2 and D4, respectively)
AC 19; Fort +12, Ref +4
Hardness 11, HP 44 (BT 22); Immunities critical hits, precision
Sickle
A creature attempts to open the door
A skeletal arm swings a sickle from the ceiling, making a Strike against the triggering creature.
Melee Sickle +16, Damage 2d12+11 slashing
The trap resets after 15 minutes. Additionally, a creature can manually Interact with the lever on the opposite side of the door to reset the trap.
Pathfinder #181: Zombie FeastOGL