pf2e.fyi
From Pathfinder #181: Zombie Feast, which isn't enabled.

Sickle Blade

HAZARD 3
Stealth +10 (trained)
Description A skeletal arm holding a sickle is concealed in the ceiling and connected to a mechanism in the sliding door below it.

Disable DC 20 Thievery (trained) on the door frame or ceiling groove, or Interact to operate a lever on the opposite side of the door (in areas D2 and D4, respectively)

AC 19; Fort +12, Ref +4
Hardness 11, HP 44 (BT 22); Immunities critical hits, precision

Sickle
Trigger A creature attempts to open the door

Effect A skeletal arm swings a sickle from the ceiling, making a Strike against the triggering creature.
Melee Sickle +16, Damage 2d12+11 slashing
Reset The trap resets after 15 minutes. Additionally, a creature can manually Interact with the lever on the opposite side of the door to reset the trap.
Pathfinder #181: Zombie FeastOGL