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From Pathfinder Society Scenario #6-00: Salt of the Ocean, which isn't enabled.

Singe (1-2)

COMPLEX HAZARD 1
Stealth +7 (trained)
Description Singe's spirit lingers in the Whippoorwill's crow's nest, where it calls out warnings and shoots intruders.

Disable DC 17 Pathfinder Society Lore (trained) to persuade Singe that you are Pathfinders or DC 17 Religion(trained) to perform rites to lay Singe to rest; two total successes are required to disable the haunt

AC 13; Fort +4, Ref +7, Will +10
HP 25 (BT 12); Immunities critical hits, precision; Weaknesses vitality 3; Resistances all damage 3 (except force, ghost touch, spirit, or vitality; double resistance vs. non-magical)

Repel Boarders!
Trigger One or more creatures steps onto the Whippoorwill's wreckage

Effect Singe makes a long gun Strike against a random creature in the area, uses Lookout's Warning, and then rolls initiative.
Lookout's Warning (auditory, emotion, mental)

Singe lets out one of the following cries, in order (repeating from the top, if necessary). Everyone in the haunt's area must attempt a DC 17 Will save. On a success, the creature is unaffected; on a critical success, it also gains a +2 circumstance bonus on its next save vs. Lookout's Warning. Other effects depend on the specific cry below.

  • Thar She Blows: "Captain, look! A huge whale! It's coming toward us—fast!" On a failure, the creature is Fascinated for 1 round, looking for the whale; on a critical failure it's fascinated for 1 minute, and the condition doesn't end if Singe makes a Strike on an ally or uses Lookout's Warning.
  • No Quarter: "It's coming around again! It's relentless! Brace for impact!" On a failure, the creature is tossed off balance; it is Off-Guard for 1 round. On a critical failure, it's also knocked Prone.
  • Shark Bait: "Captain, it's hopeless! It's going to destroy the ship!" On a failure, a sense of doom fills the creature, which becomes Frightened 1. On a critical failure, the fear is overwhelming, and it becomes Frightened 2 and Stunned 1.
  • Going Down with the Ship: "Get below, captain, and secure the Forked Key! I'll try to give you time!" On a failure, the creature must spend one action putting an item it is holding away; if it is not holding anything, it is Fleeing for one action. On a critical failure, it must spend three actions in a combination of putting away any items it is holding and fleeing.
Melee Long Gun +9, Damage 1d6+3 force
Routine Singe uses its first action(s) to make a long gun Strike against a random creature in the area. It uses its final action for Lookout's Warning. If the PCs successfully use Pathfinder Society Lore to Disable the haunt, Singe loses an action to make a long gun Strike.
Reset The haunt deactivates 1 minute after all creatures leave the area but resets immediately thereafter.
Pathfinder Society Scenario #6-00: Salt of the OceanORC