Slamming Gate
HAZARD 1 +7 (trained)
The heavy gate slams shut when opened more than halfway
DC 15 Thievery (trained) to loosen the gate's springs before it slams closed
AC 16; Fort +10, Ref +2
Hardness 5, HP 20 (BT 10); Immunities critical hits, precision
Slam Shut
The door is opened more than halfway
The door slams shut and deals 3d8 bludgeoning damage to any creature in the way (DC 17 basic Reflex). On a critical failure, the creature is also Restrained by the closed door until it Escapes
The trap can be reactivated (or deactivated, if it's active) by flipping a lever hidden in the nearby wall. A character Searching the area finds it with a successful DC 18 Perception check.
Pathfinder #181: Zombie FeastOGL