Sliding Statue (1-2)
COMPLEX HAZARD 1 +7 (trained)
With a rumble, this statue of a former Pathfinder slides across the schoolyard. Its legs pump up and down as it advances.
DC 20 Athletics to hold it back, DC 17 Crafting (trained) to break the statue by exploiting a flaw, DC 16 Occultism (trained) to dispel the planar energies.
AC 16; Fort +10, Ref +4
Hardness 7, HP 23 (BT 11)
Speed 30 feet
Slide
A creature approaches within 10 feet of the trap.
The statue Strides up to 30 feet in the direction of the triggering creature. It deals 1d6+3 damage (DC 17 basic Reflex save) to each creature whose space it enters.
Trample
Medium or smaller, crushing feet DC 17 basic Reflex
The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).
Melee Crushing Feet +9, Damage 1d6+3 bludgeoning
(3 actions) The trap uses its three actions for its Trample activity.
Pathfinder Society Scenario #2-09: The Seven Secrets of Dacilane AcademyOGL