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From Pathfinder #191: The Destiny War, which isn't enabled.

Smith's Skull

HAZARD 18
Stealth +32 (master) to see the skull's lower jaws start to open
Description The smith's skull gazes with fiery light and breathes in a deep breath.

Disable DC 48 Athletics (master) to hold the skull's jaw shut, or DC 45 Occultism or DC 45 Religion (expert) to quiet the Smith's spirit


Smith's Inhalation (divine, incapacitation, mental, visual)
Trigger A creature who can see the Smith's skull approaches within 20 feet

Effect The skull's eyes flare. Each non-storykin creature within 60 feet who can see the skull is subjected to an overwhelming feeling of being sucked into it, and must attempt a DC 40 Will save.

Critical Success The creature is unaffected.

Success The creature feels pain across its body, as if the skull's inhalation were pulling the skin from its bones. The creature becomes Sickened 1 and takes 8d6 mental damage.

Failure The creature is convinced that the skull just "breathed in" its skin, and it takes 16d6 mental damage. The overwhelming pain leaves the creature Slowed 1 for 1 round as well.

Critical Failure As failure, but 24d6 mental damage and the creature is Stunned 3 from the pain.

Reset 1 hour
Pathfinder #191: The Destiny WarOGL